MISSION: Navigate the dark maze of your mind and reach the core to heal your memory.
ACCESS CARDS: Doors are locked. You must explore to find the three keys of the mind: AWARENESS, REASON, and WILL.
DEFENSE: Intrusive thoughts will trap you. To defeat them, you must solve their riddles. If your mind goes blank, you can shoot your way out, but you only have 3 bullets for the entire journey. Use these wildcards as a last resort. As you journey deeper, the Oracle may appear to offer some help... if she speaks, listen carefully.
POWERS: The Future button will allow you to see farther and plan your moves accordingly. The Past button reveals the path you've already taken around you.
NAVIGATION: Watch your step. Standard paths are safe to explore, but floors with orange arrows are one-way passages. Once you cross them, there is no turning back.
Game design, concept, graphics, sound design and music by Jorge Reyes (Meteor). Developed with AI-assisted programming tools.