Past Future Memory
by Meteor
ACCESS: ■ AWARENESS ■ REASON ■ WILL
TIME: 00:00
Oracle face
[ MEMORY FRAGMENT ]
The Alchemist

THE ALCHEMIST

No matter how short the path, every journey has its thorns. To make your way through them is to embrace the eternal cycle of creating and destroying, learning and unlearning, like the Ouroboros. Do you want to try?

THE CYCLE BROKE

Guide the snake with the joystick or arrow/WASD keys.

Thorn poison

A LITTLE MORE WISDOM

You've gained a little more wisdom. You'll know when to use it.

5
MEMORY LOST.
RESTARTING...
YOU NEED THE CARD
YOUR BULLET INVENTORY IS FULL
CAREFUL! MONSTERS ARE NOW FASTER
Fight Monster

MIND INTRUSION

Question here...

2 CHANCES
Monster face
Don't try to fool yourself!

Go back to your corner and think harder!

The Wizard

THE WIZARD

Sometimes, you have to change the course to change the outcome. Will you do it?

RESTORE THE MEMORY

Tap a tile next to the empty space to slide it.

THE COURSE HAS CHANGED

Now make your way toward revelation. Will is the first change.

The Monk

THE MONK

Hey! I won't be around for long. Want an extra Radar turn?

TAKE A BREATHER, MAN. THERE'S WAY TOO MUCH MIND STUFF OUT THERE.

The Monk

PAST FUTURE MEMORY

BY METEOR (v 2.0)


Explore the maze of your mind, confront your thoughts, reach the core, and unlock a Bandcamp download code.(Limited codes available.)

-PLAY UNLIMITED. ONE CODE PER PLAYER PER DAY-
For the best experience, play on your phone.

© 2026 Meteor. All Rights Reserved.
www.heisamaniac.com

SYSTEM INSTRUCTIONS

MISSION: Navigate the dark maze of your mind and reach the core to heal your memory.

ACCESS CARDS: Doors are locked. You must explore to find the three keys of the mind: AWARENESS, REASON, and WILL.

DEFENSE: Intrusive thoughts will trap you. To defeat them, you must solve their riddles. If your mind goes blank, you can shoot your way out, but you only have 3 bullets for the entire journey. Use these wildcards as a last resort. As you journey deeper, the Oracle may appear to offer some help... if she speaks, listen carefully.

POWERS: The Future button will allow you to see farther and plan your moves accordingly. The Past button reveals the path you've already taken around you. The SPRINT button grants a burst of extra speed for 10 seconds before it needs to recharge. The RADAR button points the way to your current objective for 45 seconds, and turns itself off once you reach it.

NAVIGATION: Watch your step. Standard paths are safe to explore, but floors with orange arrows are one-way passages. Once you cross them, there is no turning back.

THORNS: Some paths are blocked by walls of thorns. They only yield to the wisdom of the Alchemist, who waits hidden somewhere in the maze. His liquid works every time you need it, and once you carry it, you may also plant thorns of your own to seal the paths you choose.

FREQUENT QUESTIONS

What is Past Future Memory? A free retro-style maze puzzle game by synthwave artist Meteor. You explore a dark maze that represents your mind, confront intrusive thoughts, and reach the central core to restore your memory.

Is it free? Yes. It runs directly in your web browser with no download required. Reaching the core can unlock a limited Bandcamp album download code.

How do you win? Navigate the dark maze from a random corner, find the Awareness, Reason and Will access cards to open the locked doors, solve the riddles of the intrusive thoughts, and reach the central core.

Can I play on my phone? Yes. The game is designed for mobile phones with an on-screen joystick, and it also works on desktop computers with a keyboard.

Game design, concept, graphics, sound design and music by Jorge Reyes (Meteor). Developed with AI-assisted programming tools.

FAIL-SAFE BOOT

The moment has come when the past reveals itself as an ever-present reality, and the future still governs your steps like a puppeteer. The moment has come when you find yourself wondering: are you truly yourself, or simply the sum of your circumstances...or perhaps both?


You must recover the AWARENESS, REASON, and WILL cards in order to enter each of the rings of the maze until you find its core.